Thursday, November 6, 2008

Planning for the Trip: Leveling & Specs

Took care of the rough profession planning yesterday, so now it's on to the more difficult job: getting the team from here to Icecrown with as few casualties as possible. I'll admit that I've only planned this out a bit in advance; with the size of our group, I've got some time to flesh out the rest of the plan.

I'll be leading the way into Northrend like I mentioned yesterday. "A real leader leads from the front," or some such nonsense. I think the guy that said that never had to pay plate repair bills. Regardless, I'll be blazing the trail and I'll be doing it protection-style. Any other spec would just feel awkward, plus the new tricks I picked up from the trainers should make this a bit smoother of a trip than previous adventures. I've had the chance to practice for a few weeks with everything, so I'm excited. I get to go see new places, meet new unhappy people/things with sharp pointy teeth, and Shockwave the daylights out of them.

After I've gone in and cleared a bit of a path, it'll be Solannis' turn, our resident healadin. Now here's where we've got a bit of a dilemma. On the one hand, Sol's been a healer for ages. It's what he's geared to do and it's what he knows best. On the other hand, he says he wants to try tanking. Personally I have no issues with this; I'm always one to welcome another tank to the fold and it would be nice to have his insight on paladin tanking for some pally vs. warrior tank discussion. The only issue I see is that his gear isn't exactly great for tanking. It should suffice for some early dungeon work, but it could definitely use some help. Guess I'll have to smith some more tanking plate while I train.

Third on the list is actually going to take some work on my part. Along with all of the news of Northrend, we've also heard about a group of the Lich King's death knights that have defected and are looking for a little payback against the big man himself. Assuming that this is the case, I'll be recruiting one of these death knights for the team. I'm sure some of the people on the team might take some objection to this, but honestly - we have a paladin who was originally trained to steal power from a Naaru and a warlock who's out of his damn mind. As long as people do their job and don't reflect poorly on the team's image now, I don't really care what your past looks like. I want someone who can give me another tanking perspective besides Sol's and my own, so we're getting one. Man, I'm gonna have to make a lot of plate...

Once the three of us have gotten settled in Northrend, then I'll have to figure out where we go from there. Do I push the warlock or the hunter so we've got a damage specialist available? Do I make Mr. Boomkin go bear so we've got all of the tanking bases covered? Do I let the shaman keep having fun zapping things or do I tell him to strap his healing gear back on? Or do I head back to Orgrimmar and tell the mage and priest to get off their asses and do some work?

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