Monday, April 6, 2009

All that work for three little cards

For the last few months, Mordigg's been flying circles around Sholazar Basin to pick weeds. Months of milling herbs to make ink, swearing at the small amount of Icy Pigment that came out of those herbs, and swearing even more at all of the Chaos cards and Eight of Prisms that were made (they say it's random, but Mord's doubtful). Finally though, they're all finished and turned in.

For Medeleth and the shammy, there's Darkmoon Card: Illusion. Far from a best-in-slot for either of them, but considering that Daikaja's only been to two heroics and the lock's hasn't seen a heroic since Outland, it's better than quest rewards.

Mordigg though got the best of the lot - Darkmoon Card: Greatness. While primarily a DPS trinket, it's also a very nice threat-generation trinket for tanks. It's 180 attack power (more if he was Unholy but he's not), 0.46% parry from Forceful Deflection, and the proc will give another 300 Strength for 600 AP and 75 parry rating for 15 seconds. That parry rating will take a bit of a hit from diminishing returns, but this is primarily a threat trinket; the extra avoidance is a happy side-effect.

I'd still like to set Mord up with a heroic Azjol-Nerub run one of these days to get his Essence of Gossamer for an effective health trinket, but this trinket does a better job of filling in a gap he's reported from the field. While improvements in Strength, hit rating, and expertise in his other equipment have improved his threat output overall, Mord says that his primary weakness right now is opening threat. Due to the disease-reliant nature of his abilities, particularly Howling Blast's current dependence on targets having Frost Fever for maximum damage, it can take a full rotation to really grab onto AoE pulls. This problem is further compounded by missing with abilities, but that's another matter. The main issue is that there's no real burst threat from the beginning for Mordigg, so if someone gets trigger-happy before Death and Decay have had a chance to tick once or twice or before he's finished with Icy Touch/Pestilence/Howling Blast, targets can get pulled away in an AoE pull. There's also Rune Strike, but while it's a good chunk of burst threat, it's "on next swing" and doesn't go off if you switch targets so it's unreliable as an opening burst.

We've heard word that Howling Blast is going to start hitting harder regardless of the presence of Frost Fever (apparently it takes longer to recharge though), so that'll definitely help. In the meantime though, adding a bit more oomph to Mord's attacks with the card will have some effect on his threat generation. It doesn't quite deal with the "overzealous DPS that blows cooldowns on one or two targets" problem, but that's what taunts are for (that and letting them die if they keep it up).

No comments: