Tuesday, June 16, 2009

10-Man Raids, Adventures in Powerleveling, and the Druid's First Trip to Naxx

This past week, the guild Solannis and I are in decided to put the 25-man runs on hiatus. Basically the recruits coming in weren't outpacing the people getting burned out from Ulduar, so we weren't making much headway. Well, that and they were apparently tired of repeatedly wiping to the adds on Freya because "don't kill the damn water spirit" is apparently a difficult concept. I think some of it's also just the time of year honestly, but regardless that does put us in the situation of being back to 10-man raiding only and that's just fine with me and Sol.

Now don't get me wrong: Sol, Grunzford, Med, myself, and the rest of the team do enjoy raiding in both 10- and 25-man forms. Tanking or DPSing (maybe one day healing) dragons, giants, and other assorted beings with treasure we want for ourselves is what we do best. I even enjoyed 40-man raiding, despite the general headaches I got from some of those runs, which brings me to my point. Finding nine other people you like can be somewhat difficult, but it's doable. Finding 24 other people you like is another matter altogether.

There's also the matter of raid coordination. In a 10-man run, Sol or I can reasonably know each person in the group and what to expect from them and, in the case of a second tank, we can usually do things like tank switches and cooldown usage with a quick call or sometimes without saying anything. In a 25-man run though, half the time we don't really know much about our fellow raiders other than "he's usually around 4k DPS" or "he'll die to the first void zone". It's also just quieter in 10-man runs, so the tanks don't have to shout over someone for tank switches and other pertinent "I will die if the healers don't hear this" situations. Sol says that last one's particularly annoying for Kologarn.

Alright, so with the 25-man raiding out of the way for the week, that left us with time for some low-level work. Our resident mage Malador made it to 65 today, so he's made a fair bit of progress since my post. He has been complaining though about feeling restricted in leveling to Frost. Something about Ice Barrier and the other trees not being time efficient. We've also taken to subcontracting our services to others to help their leveling progress. Well, not so much subcontracting as it is dragging a buddy of mine through dungeons to help him catch up. If nothing else, it's given Grunzford something to do and apparently it's quite efficient as a druid. To hear him describe it, all he does is bounce around and Swipe at things so they chase him, then Swipe everything down in a giant group and Improved Leader of the Pack keeps him topped off. It's so efficient really that Sol, Mordigg, and I never need to do it again, so we'll just add that to his list of duties. Purely out of business sense though - I would never do something like that out of spite, perish the thought...

Chain-running younger adventurers through dungeons isn't all Grunzford's been up to though. Yesterday he got to go on his first trip to Naxxramas. Unfortunately for him though, it was as a cat, so he didn't get any raid tanking experience. Still better than nothing though and he got a few upgrades to show for it. He says he wasn't real happy with his performance compared to some of the other people - it wasn't horrible, but it wasn't great (I think he said 9th or 10th overall for damage). Looking at his talents though, I think part of it comes from being built to be a bear instead of a cat and missing a couple of key talents, but most of it is probably lack of practice being a cat outside of doing dailies. I know that if I were asked to do damage instead of tank, I'd probably do just as badly if not worse and I'm pretty sure Sol keeps his two-handed maces skill around 370 just to get out of having to play retadin for some fights.

No comments: